Subtitle: Lessons learned from video games
This past year I’ve spent a lot of my time on Action Science as a route to organizational learning, and one of the real insights I’ve had is how painful it is to learn. Learning, according to Chris Argyris, is the detection and correction of error. The emotionally difficult part is detecting our own errors, in being genuinely open to the idea that we are part of why things aren’t working better than they are. In my view a professional should cultivate the mindset that they need to improve. Otherwise they risk being a “scrub”.
Slides (pdf): Playing to Win in Software
This talk was delivered January 10th, 2013 at TIM Group as part of their Thursday lightning talk series.
- Playing to Win: Becoming the Champion by David Sirlin
- Steve McConnell in Code Complete paraphrasing Edsger Dijkstra’s The Humble Programmer
- How to Improve at StarCraft II 1v1 Efficiently, by Randy Gaul
- Day Daily #400 — Eliminating Assumptions
- Brian Marick: Two Forgotten Agile Values: Discipline & Skill
- Extreme Programming Explained: Embrace Change, 1st Edition
- Brian Marick: Two Forgotten Agile Values: Ease & Joy